## Principles of Artificial IntelligenceA classic introduction to artificial intelligence intended to bridge the gap between theory and practice, Principles of Artificial Intelligence describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. Principles of Artificial Intelligenceevolved from the author's courses and seminars at Stanford University and University of Massachusetts, Amherst, and is suitable for text use in a senior or graduate AI course, or for individual study. |

### From inside the book

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Page 7

Several of these problems ( including the traveling salesman problem ) are members of a class that computational theorists call NP -

Several of these problems ( including the traveling salesman problem ) are members of a class that computational theorists call NP -

**complete**. Computational theorists rank the difficulty of various problems on how the worst case for ...Page 115

The solution graph , then , represents a

The solution graph , then , represents a

**complete**playing strategy . Grundy's game , tic - tac - toe ( naughts and crosses ) , various versions of nim , and some chess and checker end - games are examples of simple games in which AND ...Page 165

A control strategy for a refutation system is said to be

A control strategy for a refutation system is said to be

**complete**if its use results in a procedure that will find a contradiction ( eventually ) whenever one exists . ( The completeness of a strategy should not be confused with the ...### What people are saying - Write a review

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### Contents

PROLOGUE | 1 |

PRODUCTION SYSTEMS AND AI | 17 |

SEARCH STRATEGIES FOR | 53 |

Copyright | |

9 other sections not shown

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### Common terms and phrases

achieve actions algorithm AND/OR graph answer applied arcs Artificial Intelligence assume attempt backtracking backward block called chapter clause CLEAR(C complete component condition consider consistent contains control strategy corresponding cost database deduction Deleters described direction discussed efficient evaluation example expression F-rule fact Figure formula function given goal goal node goal stack goal wff HANDEMPTY heuristic important initial involves JOHN knowledge labeled language literals logic match methods move namely node Note obtained occur ONTABLE(A operation path possible precondition predicate calculus problem procedure production system proof prove quantified reasoning refutation represent representation resolution result robot rule satisfied selected sequence shown in Figure simple solution graph solve specify statement step STRIPS structure subgoal substitutions successors Suppose symbols termination theorem unifying unit University variables